
Go to the Cloud Build section and click on the external link:

Install the latest version of Unit圓D and click the button with the cloud, then logs in to the Unity cloud and creates a new project: In the repository, create a branch for builds from which Unity Cloud will pump out the sources and upload the working version to it. I’ll omit the choice of a system, creating a repository and other basics of working with a version control system there are enough articles on this subject on Habré. We create a repository and upload our sources to the selected hosting. I tried everything and settled on mercurial. We select a version control system, git mercurial svn perfoce is now supported. The cloud pumps out this version and builds Create a special branch for the build and fill in the current version of the gameĤ.

Pour the project sources into the version control systemģ. Guys from Unity took us a big step forward: they made it possible to build builds for various devices in the cloud, completely ignoring on what device we are working on.Ģ.

Many Unit圓D developers use Windows, and when building a game for iOS, there are a lot of problems and dances with a tambourine around virtual machines with OS X.
